posted by sysrpl on Tuesday October 13, 2009 1:13 PM
When drawing inside polygons using a GPU shader, if your shader outputs areas containing high contrast lines, those lines will be heavily ailiased. Multisampling does nothing to fix the aliasing, as multisampling only serves to smooth the edges of geometry and not their interior fills.
posted by sysrpl on Monday September 14, 2009 9:21 PM
Question: What do you think is the best approach to implementing advanced text wrapping when using gdi/gdi+? I had a basic idea of how to tackle the problem and here is the result.
posted by sysrpl on Wednesday February 25, 2009 6:59 PM
This is a brief write up (download at the end of the article) about a fairly nice implementation of a Vista style breadcrumb bar control. I think it's a pretty neat new control worth checking out.
posted by sysrpl on Friday December 26, 2008 3:17 PM
A few summer’s ago I researched and implemented a software system to communicate with and control digital cameras from computers. The purpose of the project was to automate the photo capture of products sold on the Internet. Now I've discovered that soon there are going to be no more computer controllable digital cameras.
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